Back to [[.:|Script Function Reference]] ====== Show_Message() ====== The Show_Message() function displays a message to the user and waits until the user clicks an 'OK' button before continuing. ===== Syntax ===== Show_Message(message) ===== Arguments ===== ^ Argument ^ Required ^ Description ^ | //message// | Yes | The message you want to display. There is one preset message, which you can display by setting //message// to the string literal GAME_NOT_SUPPORTED. Any [[..:environment_variables|script environment variables]] found in //message// will be replaced by their actual values when the script is executed. | \\ ===== Examples ===== Show_Message(You have to load this game manually: %gamefile%) Show_Message(GAME_NOT_SUPPORTED) ===== Remarks ===== The Show_Message function can be used to help you bug-test your own custom scripts. You can use the %commandline% environment variable to see the contents of the emulator's command line at any one time. ===== See Also ===== * [[.:|Script Function Reference]]