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gemus_script_reference:functions:edit_clp [2020/05/12 11:26] (current) Jimbo created |
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+ | Back to [[.:|Script Function Reference]] | ||
+ | ====== Edit_CLP() ====== | ||
+ | |||
+ | The Edit_CLP() function displays the current emulator command line for the user to edit. | ||
+ | |||
+ | ===== Syntax ===== | ||
+ | |||
+ | <code>Edit_CLP(prompt)</code> | ||
+ | |||
+ | ===== Arguments ===== | ||
+ | |||
+ | ^ Argument ^ Required ^ Description ^ | ||
+ | | //prompt// | Yes | The prompt you want to display to the user. Any [[..:environment_variables|script environment variables]] found in //text// will be replaced by their actual values when the script is executed. | | ||
+ | \\ | ||
+ | |||
+ | ===== Examples ===== | ||
+ | |||
+ | <code> | ||
+ | Edit_CLP(Edit the command line now if you're brave enough!) | ||
+ | |||
+ | Edit_CLP(The memory to set for this game is %memory_value%) | ||
+ | </code> | ||
+ | |||
+ | ===== Remarks ===== | ||
+ | |||
+ | The best place to put this function is just before you call the [[.:run_emulator|Run_Emulator()]] or [[.:run_gamefile|Run_GameFile()]] functions. | ||
+ | |||
+ | ===== See Also ===== | ||
+ | |||
+ | * [[.:add_clp|Add_CLP()]] | ||
+ | * [[.:add_clp2|Add_CLP2()]] | ||
+ | * [[.:clear_clp|Clear_CLP()]] | ||
+ | * [[.:|Script Function Reference]] |