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gemus_script_reference:functions:edit_clp

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gemus_script_reference:functions:edit_clp [2020/05/12 11:26] (current)
Jimbo created
Line 1: Line 1:
 +Back to [[.:|Script Function Reference]]
  
 +====== Edit_CLP() ======
 +
 +The Edit_CLP() function displays the current emulator command line for the user to edit.
 +
 +===== Syntax =====
 +
 +<​code>​Edit_CLP(prompt)</​code>​
 +
 +===== Arguments =====
 +
 +^ Argument ^ Required ^ Description ^
 +| //prompt// | Yes | The prompt you want to display to the user. Any [[..:​environment_variables|script environment variables]] found in //text// will be replaced by their actual values when the script is executed. |
 +\\ 
 +
 +===== Examples =====
 +
 +<​code>​
 +Edit_CLP(Edit the command line now if you're brave enough!)
 +
 +Edit_CLP(The memory to set for this game is %memory_value%)
 +</​code>​
 +
 +===== Remarks =====
 +
 +The best place to put this function is just before you call the [[.:​run_emulator|Run_Emulator()]] or [[.:​run_gamefile|Run_GameFile()]] functions.
 +
 +===== See Also =====
 +
 +  * [[.:​add_clp|Add_CLP()]]
 +  * [[.:​add_clp2|Add_CLP2()]]
 +  * [[.:​clear_clp|Clear_CLP()]]
 +  * [[.:|Script Function Reference]]
gemus_script_reference/functions/edit_clp.txt · Last modified: 2020/05/12 11:26 by Jimbo