gemus_script_reference:functions:show_message
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— | gemus_script_reference:functions:show_message [2020/05/12 11:29] – created Jimbo | ||
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+ | Back to [[.:|Script Function Reference]] | ||
+ | ====== Show_Message() ====== | ||
+ | |||
+ | The Show_Message() function displays a message to the user and waits until the user clicks an ' | ||
+ | |||
+ | ===== Syntax ===== | ||
+ | |||
+ | < | ||
+ | |||
+ | ===== Arguments ===== | ||
+ | |||
+ | ^ Argument ^ Required ^ Description ^ | ||
+ | | //message// | Yes | The message you want to display. There is one preset message, which you can display by setting //message// to the string literal GAME_NOT_SUPPORTED. Any [[..: | ||
+ | \\ | ||
+ | |||
+ | ===== Examples ===== | ||
+ | |||
+ | < | ||
+ | Show_Message(You have to load this game manually: %gamefile%) | ||
+ | |||
+ | Show_Message(GAME_NOT_SUPPORTED) | ||
+ | </ | ||
+ | |||
+ | ===== Remarks ===== | ||
+ | |||
+ | The Show_Message function can be used to help you bug-test your own custom scripts. You can use the %commandline% environment variable to see the contents of the emulator' | ||
+ | |||
+ | ===== See Also ===== | ||
+ | |||
+ | * [[.:|Script Function Reference]] |
gemus_script_reference/functions/show_message.txt · Last modified: 2023/10/04 14:15 by 127.0.0.1