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gemus_script_reference:functions:show_message

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gemus_script_reference:functions:show_message [2020/05/12 11:29] (current)
Jimbo created
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 +Back to [[.:|Script Function Reference]]
  
 +====== Show_Message() ======
 +
 +The Show_Message() function displays a message to the user and waits until the user clicks an '​OK'​ button before continuing.
 +
 +===== Syntax =====
 +
 +<​code>​Show_Message(message)</​code>​
 +
 +===== Arguments =====
 +
 +^ Argument ^ Required ^ Description ^
 +| //message// | Yes | The message you want to display. There is one preset message, which you can display by setting //message// to the string literal GAME_NOT_SUPPORTED. Any [[..:​environment_variables|script environment variables]] found in //message// will be replaced by their actual values when the script is executed. |
 +\\ 
 +
 +===== Examples =====
 +
 +<​code>​
 +Show_Message(You have to load this game manually: %gamefile%)
 +
 +Show_Message(GAME_NOT_SUPPORTED)
 +</​code>​
 +
 +===== Remarks =====
 +
 +The Show_Message function can be used to help you bug-test your own custom scripts. You can use the %commandline% environment variable to see the contents of the emulator'​s command line at any one time.
 +
 +===== See Also =====
 +
 +  * [[.:|Script Function Reference]]
gemus_script_reference/functions/show_message.txt · Last modified: 2020/05/12 11:29 by Jimbo