gemus_script_reference:functions:run_emulator
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— | gemus_script_reference:functions:run_emulator [2020/05/12 11:26] – created Jimbo | ||
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+ | Back to [[.:|Script Function Reference]] | ||
+ | ====== Run_Emulator() ====== | ||
+ | |||
+ | The Run_Emulator() function runs the emulator with any command line arguments that have previously been set using the [[.: | ||
+ | |||
+ | ===== Syntax ===== | ||
+ | |||
+ | < | ||
+ | |||
+ | ===== Arguments ===== | ||
+ | |||
+ | ^ Argument ^ Required ^ Description ^ | ||
+ | | // | ||
+ | \\ | ||
+ | |||
+ | ===== Examples ===== | ||
+ | |||
+ | < | ||
+ | Run_Emulator() | ||
+ | |||
+ | Run_Emulator(DOSCLOSE) | ||
+ | </ | ||
+ | |||
+ | ===== Remarks ===== | ||
+ | |||
+ | On some systems, running programs in MSDOS mode restricts the command string to a certain length. If you find that the emulator will not execute, try reducing the length of the command line arguments. A common reason for this is because you have added the game's path to the command line arguments and the path is too long or has too many subfolders. Try moving your game path nearer to the root of it's current drive and ensure that you have selected to use short 8.3 filenames. | ||
+ | |||
+ | ===== See Also ===== | ||
+ | |||
+ | * [[.: | ||
+ | * [[.: | ||
+ | * [[.: | ||
+ | * [[.:|Script Function Reference]] |
gemus_script_reference/functions/run_emulator.txt · Last modified: 2023/10/04 14:15 by 127.0.0.1